Yeah, it might be strange if the dwarf leader has a clerical scroll of bless, but it might also be strange if he's got a pole arm +1 which he also can't use.
The second makes sense, but considering that "Scrolls" contain treasure maps and protection scrolls that any (literate) character can use, I don't know if disallowing that is so great. What a nightmare that was! With this, you figure out a percentage, and check each magic item subtype table to see if there is an item, and then determine it randomly.ĭwarves get to roll on all the tables except Scrolls and Wand/Staff/Rod. Simple, easy to use, and much better than 3E, where it was a nightmare having to look at the "expected wealth per level" tables, the sample NPC blocks in the DMG, the magic item lists (and prices), and maybe the CharOp boards to see what are the best things for that NPC race/class to have - and considering which you want your PCs to get a hold of. That's the percent chance they have a random item from lists of items they can use. One thing I like, and I think is easy and useful is the system used to determine if they have any magic items (Elves also get this): take their hit dice x5. NPC dwarves often have a leader (one for every twenty dwarves, and the maximum listed number appearing for the wilderness or a lair is 40, so possibly two) with higher class level (3 to 8).
#Green slime dmg 5e Pc#
Here we go with thoughts and observations on some more monsters from this set.ĭwarf: The dwarf is the first version of a PC playable character type listed as an NPC (unless you count bandits, which are listed as NPC thieves but don't explicitly have any signature thief abilities other than the Thief saving throw). Three years later, I'm finally closing in on the end of the Basic Set. I had planned to cover both books during that year, and move on to the Expert Set the year after (I also had thought I'd have Chanbara finished around mid-2014 as well). I just checked, and I started this series back in November of 2013.